Overview
Rinni - The Elements of Xi is a puzzle adventure platformer that introduces an innovating new puzzle solving technique. The main character is able to modify the very fabric of his being and take different shapes that allow him access to extraordinary powers. Correct use of these powers is the key to solving the mind boggling puzzles blended into the environment and unlocking the path towards the game's surprising ending.
Features:
- 7 distinct environments
- 7 unique and challanging bosses
- over 20 high quality 100% hand drawn levels
- shape shifting main character
- fast paced action combined with challenging puzzles
- extraordinary original soundtrack
- a story to please all ages
Get the Flash Player to see this player.

29 April 2010: Sound is of the Essence
We have added another track to the musical collection of our game and we’re happy to offer you a sample of Vlad’s latest creation – please see the Audio section of the site for that. This song was created for one of the first levels of the game that was built around the idea of a mystical, ancient environment full of surprises and challenging puzzles. It’s a level about discovery, about discovering your character and the enormous powers he holds within, and also the first level that truly challenges the player, so we tried to emphasize on these feelings when we thought of how the level should “sound”.

5 February 2010: Game Launch Delayed
As some of you might have noticed, we have recently modified the targeted release date for Rinni – The Elements of Xi from Q1 to Q3, 2010. Although launching the game in the first quarter of 2010 was still theoretically possible, it felt that it would push the PTS team into a deadline rush that could have had detrimental effects on the overall quality of the final product, and this is something we wish to avoid at all costs

21 December 2009: I have created Fire!
It’s been a while since my first blog post. Lots of things happened in the meantime, most of them slowing down the development of the editor and game engine. However, I’m back and I bring good news! Remember those area checks (triggers) and scripts I was talking about at the end of my previous post? Well, they’re here

Blog - 2 November 2009: Back!
There have been no news or updates on the site recently, and for that I apologize. The fact is that we ran into some problems lately with our little project and we needed to focus all our attention on finding a solution for them...

Blog / Images - 11 September 2009: New concept images
We got two new boss concept images from our 2D artist, and his first blog post in our dev blog here..

Blog - 29 August 2009: The Forest
Our Game Designer talks about the third and final level from the first location which we call “The Forest”.

Blog / Media - 10 August 2009: New Blogs Posts and Music
We start this month with two blogs posts A Few Random Thoughts and The casual hardcore, plus a new sample of music that you can listen on the Audio page here.




