We have added another track to the musical collection of our game and we’re happy to offer you a sample of Vlad’s latest creation – please see the Audio section of the site for that. This song was created for one of the first levels of the game that was built around the idea of a mystical, ancient environment full of surprises and challenging puzzles. It’s a level about discovery, about discovering your character and the enormous powers he holds within, and also the first level that truly challenges the player, so we tried to emphasize on these feelings when we thought of how the level should “sound”. Read the rest of this entry »
Game Launch Delayed
February 5th, 2010 by Seth LexAs some of you might have noticed, we have recently modified the targeted release date for Rinni – The Elements of Xi from Q1 to Q3, 2010. Although launching the game in the first quarter of 2010 was still theoretically possible, it felt that it would push the PTS team into a deadline rush that could have had detrimental effects on the overall quality of the final product, and this is something we wish to avoid at all costs. Read the rest of this entry »
I have created Fire!
December 21st, 2009 by JimIt’s been a while since my first blog post. Lots of things happened in the meantime, most of them slowing down the development of the editor and game engine. However, I’m back and I bring good news! Remember those area checks (triggers) and scripts I was talking about at the end of my previous post? Well, they’re here! Read the rest of this entry »
Back!
November 2nd, 2009 by Seth LexThere have been no news or updates on the site recently, and for that I apologize. The fact is that we ran into some problems lately with our little project and we needed to focus all our attention on finding a solution for them. Which I think we now have and we can thus come back to our regular flow of updates and blog post that we have accustomed you with. Read the rest of this entry »
Anti-Words Text
September 11th, 2009 by mutleyI need, by some strange and apparently arbitrary reason, to write a text for the Pixel-Toaster Blog and frankly it seems ten times harder than drawing anything for the game. I don’t have anything to write about, absolutely nothing, especially because the things I feel the need to say can not be expressed by words Read the rest of this entry »
The Forest
August 29th, 2009 by Seth LexIf you read the general game description you might remember that we mentioned it has seven locations in total. Here I am going to briefly introduce to you the third and final level from the first location which we call “The Forest”. Being the last one of the so called introductive stage of the game I want to make sure it turns out to be a memorable experience since I wish to have the player carrying this level and everything about it in his mind for the remaining of the game and constantly remember it as the starting point of Rinni’s adventure. Read the rest of this entry »
I R D3siGneR
August 13th, 2009 by Seth LexThe designer is a very peculiar animal that lives his entire life almost entirely detached from what the rest of the world calls reality. Simultaneously he despises and respects everything that is old and by “old” he defines everything he knows. In his constant search for novelty he feeds on everybody else’s dreams and ideas, hoping that by piecing them together he can create “the new”. Sadly, once acquainted with “the new”, the designer will most likely refuse to recognize it as such since it is now known to him and thus part of “the old”. Read the rest of this entry »
A Few Random Thoughts
August 9th, 2009 by Iorya DragonOur first game doesn’t really aim at a specific niche although you can say platformer gamers will keep an eye on it. We wanted to start small, but with a game which any gamer can try it, play it and have fun with it. It’s not your typical platformer if I may say so: it starts with the basic platformer features, but goes further with challenging puzzles and a unique morphing system to overcome the challenges you encounter in the World of XI. Read the rest of this entry »
The casual hardcore
August 9th, 2009 by Seth LexThe term learning curve refers to a graphical representation of the “average” rate of learning for an activity or tool. It can represent at a glance the initial difficulty of learning something and, to an extent, how much there is to learn after initial familiarity. (Thank you Wikipedia)
When applied to video games this generally refers to the amount of time the common player will require in order to get accustomed to the game elements, ranging from basic controls to understanding and completing level objectives. Read the rest of this entry »
Our programmer talks about the engine and the editor
July 26th, 2009 by JimHi there! My name is Jiman Andrei and I am currently the only programmer here, working on Rinni – The elements of Xi. This is my first blog post ever so I hope I’m doing it right ![]()
For the first post I believe it would be best to talk a bit about our engine and our editor: what they’re suppose to be and what they are so far.
Read the rest of this entry »
