If you read the general game description you might remember that we mentioned it has seven locations in total. Here I am going to briefly introduce to you the third and final level from the first location which we call “The Forest”. Being the last one of the so called introductive stage of the game I want to make sure it turns out to be a memorable experience since I wish to have the player carrying this level and everything about it in his mind for the remaining of the game and constantly remember it as the starting point of Rinni’s adventure. (more…)
Archive for August, 2009
The Forest
Saturday, August 29th, 2009I R D3siGneR
Thursday, August 13th, 2009The designer is a very peculiar animal that lives his entire life almost entirely detached from what the rest of the world calls reality. Simultaneously he despises and respects everything that is old and by “old” he defines everything he knows. In his constant search for novelty he feeds on everybody else’s dreams and ideas, hoping that by piecing them together he can create “the new”. Sadly, once acquainted with “the new”, the designer will most likely refuse to recognize it as such since it is now known to him and thus part of “the old”. (more…)
A Few Random Thoughts
Sunday, August 9th, 2009Our first game doesn’t really aim at a specific niche although you can say platformer gamers will keep an eye on it. We wanted to start small, but with a game which any gamer can try it, play it and have fun with it. It’s not your typical platformer if I may say so: it starts with the basic platformer features, but goes further with challenging puzzles and a unique morphing system to overcome the challenges you encounter in the World of XI. (more…)
The casual hardcore
Sunday, August 9th, 2009The term learning curve refers to a graphical representation of the “average” rate of learning for an activity or tool. It can represent at a glance the initial difficulty of learning something and, to an extent, how much there is to learn after initial familiarity. (Thank you Wikipedia)
When applied to video games this generally refers to the amount of time the common player will require in order to get accustomed to the game elements, ranging from basic controls to understanding and completing level objectives. (more…)
