If you read the general game description you might remember that we mentioned it has seven locations in total. Here I am going to briefly introduce to you the third and final level from the first location which we call “The Forest”. Being the last one of the so called introductive stage of the game I want to make sure it turns out to be a memorable experience since I wish to have the player carrying this level and everything about it in his mind for the remaining of the game and constantly remember it as the starting point of Rinni’s adventure. (more…)
Posts Tagged ‘game design’
The Forest
Saturday, August 29th, 2009The casual hardcore
Sunday, August 9th, 2009The term learning curve refers to a graphical representation of the “average” rate of learning for an activity or tool. It can represent at a glance the initial difficulty of learning something and, to an extent, how much there is to learn after initial familiarity. (Thank you Wikipedia)
When applied to video games this generally refers to the amount of time the common player will require in order to get accustomed to the game elements, ranging from basic controls to understanding and completing level objectives. (more…)
